![]() New Game Plus allows you to keep your weapons, with their improvements, and levels The Kid has gained. Interacting with them takes you to “Who Knows Where”, and the narrator will provide some backstory for the related person as you clear the enemy waves. Each of the characters has an “artifact” you could say. However, there are some stages at the Bastion hub that you can repeat to your hearts’ content to level up and earn fragments. Due to the nature of the stages, there are seemingly limited opportunities to grind for experience points as you would in other RPGs. Most of the game will depend upon your ability to navigate the world, avoid or counter enemies, and defeat bosses and enemies waves as they come along. Mechanically, this title is an action RPG, in that order. Additionally, there will be a Gramophone that will become available and let you cycle through songs. In casual play, you’ll likely move well and true with the rhythms of the world. I decided to check EVERY nook and cranny when this occurred, and the silence spurned me on to “get on with it”. However, this didn’t happen on my original playthrough, and never happens on my New Game Plus stories. Some segments the track will “run out” and leave you in a bit of silence until you reach the next segment. They are unique, distinct, and really vivacious. Song are rarely reused, so each part of the game has its own feel. Many of the tracks blend genres and instrumentation into unique set pieces all their own. The music is worthy of being listened to all on its own. In a way, the story will end when you’re ready for it to. At the games’ end there is a very clever twist which opens up a New Game Plus. He’s EVERYWHERE, and has something to say on just about everything you come across. Interacting with the stages in different ways will have the narrator speak differently. And as you use the weapons you’ll often be treated to compliments on using it well. Unlike many games that will stop the game with an item and description screen, the play session goes on. Several times when you pick up a new weapon you get a small backstory on the group of people that used it. While there are only so many permutations and scripted instances, it is fun to see where they are. You learn of the people from each area, what they did, how they were important to the world, their history, and their legacies. Individual territories are explained as you explore them in a bit of show and tell. The Narrator speaks as you play, filling in details of the world. It’s like listening to a friend talk about the wonders of the world organically. It is still gripping and rich, and pacing is swift. This lets the story come across in a casual and laid back way. The story is revealed via a rolling exposition, rather than intermittent exposition dumps. When you start a new game his voice is likely the first thing you’ll notice. Let’s start of with the biggest element: The narration provided by The Stranger. On the other, I would be afraid that a longer title would dilute what is so great to stretch across the whole of the work. ![]() On the one hand, it is a wonderful game I wish there was more of. But, to me, this game is densely packed with a lot of passion. The going price for this game is $15, which I think is fair given the length of the game. But I’ve made it my duty to review, and review I shall. What I like about the game feels intangible. And, when testing out iTunes, it was one of the first soundtrack purchases I made. Since then I have bought it no less than three times in total, once as a present to a friend and again for myself on PC. ![]() It was such a good game that I didn’t feel as though I had spent enough on it. And it was the first time I felt bad about getting a game on sale. I played through the whole game in a sitting. ![]() Xbox Live put free and reduced price games on offer, and I came across Bastion due to the latter. ![]() Nothing is wasted in how this world is presented to you.Įver since I set it in me that I’m going to make my own game I have looked for ways to get my hands on titles I wouldn’t play otherwise. ![]()
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